![]() ![]() ![]() The story and survival mode blend into each other and allow the player to play through familiar iconic cutscenes and sequences. This includes a 5 chapter story and survival free roam game mode. “Currently Early Access includes the basics of the game and its concept. What is the current state of the Early Access version? The full release will be a final result of all of the early access feedback and testing meaning it will be stable, optimized, and full of additional updates and content that the players can enjoy for hours.” Also different and larger maps will be included in the final release. These game modes will include a game mode where you can play as either the alien faction or humans faction and play to out survive each other. “The full version of the game when released will include a game mode to play as the invaders, co-op and PVP multiplayer modes. How is the full version planned to differ from the Early Access version? I will be taking that time to fix issues, improve game mechanics based on feedback from early access testers.” ![]() “We aim to exit Early Access roughly by the end of next year. If you want to be a part of the development of this game from the beginning, help us by joining early access!”Īpproximately how long will this game be in Early Access? Using the feedback, suggestions, and criticism to develop the game from it's early stages into the game we all envision it to be. Let us know if you’d like a tour of the space and we'll be happy to show you around.“Early Access gives me a chance as a developer to let the community mold this game into the premiere experience. You bring what you need to work with (laptop/mobile). We provide chairs, tables, wireless and a great space. They normally take place at 1pm on Friday, are free and open to everybody who’s interested in what we do.Īfter the Talk, we also invite you to stay with us for the afternoon to continue the conversation or work on your own projects. Lunchtime Talks are informal presentations by Studio residents and associates. ![]() This Lunchtime Talk is part of Open Studio Friday, which takes place at the Studio every week.ĭo you want to find out what is going on at the Pervasive Media Studio? Are you interested in meeting our residents, talking about a specific project or curious about pervasive media? Why not pack a sandwich and join us for one of our Lunchtime Talks and Open Studio Friday. The app can be download beforehand for free, via Play Store (Android) and App Store (iPhone coming 2015) by searching for 'War of Words VR'.Ĭheck out the War of Words VR trailer, a Watershed exclusive. There will be an opportunity to experience the app on Google Cardboard viewers (available on Amazon). John will talk about the techniques, hand drawn artwork, puppetry and CGI animation used in the project, including a short screening of Seven Poems, BDH's animated anthology of poetry for BBC iPlayer and the BBC's Remembrance Season. It is the first virtual reality app for the BBC and was designed in part to promote the BBC Arts feature-length documentary film 'War of Words'. John will present ' War of Words VR', a 360/3D experience of Siegfried Sassoon's controversial poem 'The Kiss', written days before the Battle of The Somme.īDH's app ' War of Words VR' is available worldwide and designed for Google Cardboard and other phone mounts. John Durrant, designer at digital agency BDH, introduces their animated work combining Britain's greatest War Poet and DIY virtual reality googles Google Cardboard. ![]()
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